HELLO!
Welcome!
I stopped playing in June 2018, but I returned on 02.09.2020! It's
been a while.
Update 11.01.2020: This day is my last on Bunnyrace for the
foreseeable future. It was great playing this game with all of you!
Scroll down to the "Data" section on my page to get some cool
statistics about the game!
Fun Fact: The names of my breeding bunnies & lineages are often
inspired/wordplay of their parents' names! For example,
Bullet + Baklava = Firearm, or 5.0
GPA's daughter was called Straight Ace (Straight A's? get it?). A
rabbit named Slope had a daughter named Why Change (math pun,
anyone?).
My Achievements Best ranking- 2nd with 7 495 points on 09.25.2020 Have reached #1 in all breeds for Genetics Dark rabbit clan leader for Aug, Sept, Oct 2020 Tournaments 3nd Aruni4 Merry
Christmas 2016 2nd Aruni4 Lucky
Tournament 2017 3nd Aruni4 For
all 2020 3nd Aruni4 Palm
Leaf 2020 1st Aruni4 Tuba
and Mask 2020 1st Aruni4 Angora
2020 1st Aruni4 Monkey
Bracelet 2020 1st Aruni4 Colorama
2020 1st Aruni4 Level
8 to 13 2020 1st Aruni4 Limited
Experience 2020 1st Aruni4 Limited
Experience (2) 2020 1st Aruni4 Tuba
and Mask 2020 1st Aruni4 No Traps 2020 1st Aruni4 Lop Eared 2020 1st Aruni4 Brown 2020
1st Aruni4 Pandours
2020 2nd Aruni4 Nain
Renard 2020 1st Aruni4 Mini-lop 2020 My Goals - Beat Level 12
- See Obtain Trophies Completed
Goals
Make coins by planting Shrubs
✓
Beat Level 9 ✓
Acquire
Machines ✓
Beat Level 10 ✓
Beat Level 11 ✓
Make Axolotl Lineage the
Best ✓
Hall of
Champions
These are bunnies
of mine that helped me progress in the game by winning
races.
5.0 GPA
1600 SAT
Magic Bunnies
![]() ![]() ![]() ![]() ![]() Divine
Chocolate Bunny Reine
Ice-Cream Mascot Cupid
![]() ![]() ![]() ![]() ![]() Chocolate
Bunny
Coach
Burlok
Bartender
Exposia
![]() Super
Dracula
Data Disclaimer: Everything here is speculation. Some of the information here comes from the link below, which has creator-confirmed information. Anything that is creator-confirmed will have (CC) next to it. There are seven categories to
earn points in: Breeding, Genetic, Garden, Race, Job, Clan, Player.
Add all the points up and you get your Total Point
score. Breeding: Related to health and condition of rabbits and magic objects on rabbits (CC). Genetic: This one I have a fairly good grasp on, I think. The points are what percent your lineages are at. I'm confused on how some people have over a Score of over 500 though. Garden: Related to number of plots purchased and whether or not you own a golden space, a turbo watering can, and an auto watering can, and the number of harvests x fertilizer used in the past 20 days (CC). Race: Related to your placing/participation in tournaments and number of races over the past 20 days (CC). Job: Total # of recipes x 2 + Total # of profession levels = Job Score. This one I am certain on; much thanks to Ryu for helping to figure this out! Clan: Your clan wins x 2 + leader wins x 2, plus something related to # of race finds, fruits finds, and medals you've won in the past 20 days. Player: Related to game level, trophy count, whether or not you entered your email address, active days, and number of parks (CC). Extra BR Facts These are facts that I wanted to record somewhere but didn't know where. When a bunny is overweight, it has a higher speed but a lower acceleration. When a bunny is underweight, it has a higher acceleration but a lower stamina and speed. In both scenarios net point gain remains the same. You can see this by going to a bunny's page and seeing the "Poids" section in the bonus details. . . . . . Bunnies gain energy at the rate of 1 pt per 10 minutes, or 6 pts/hour. . . . . . Baguette has Speed 401, Accel 387, Stamina 392, so a point total of 1180. It's entirely possible to beat him without a magic bunny, albeit rather difficult. Let's take the highest potential Angora right now. Speed 292, Accel 228, and Stamina 241, for a point total of 741. All equipment applies to stats before bonuses like Coloramas. I would use the Wind Necklace and 2 Magatama Bracelets first, for a 34% increase in speed and +28 in accel. Then 2 Spiders Webs for -6 in speed, +38% accel, and +26% stamina. This puts the bunny to S385, A342, and S303. Now we start piling on bonuses. Metabolic boost gives +15 to every skill. Having an ice cream mascot in the same pen gives +4 to each, colorama +6 to each, and having 500xp gives +5 to each. This leads to +30 in every skill. Then give a big all-skills boost for +5 to every skill, a huge stamina boost for +15 to stamina, and a butterfly boost for +15 to butterfly. This gives the rabbit S420, A377, S353, for a total of 1150. Not too shabby compared to Baguette now, eh? Make sure to feed the bunny lots of apples and wasabi so it doesn't dig or eat grass. Give it a good trap type, maybe a UFO or a big bouncing starter. Baguette digs 2.7 times per race, which slows him down. . . . . . Incidents for crystals show up after a 'cooldown' period of 40 minutes. You can get from 1 to 5 crystals per incident, with an equal (20%) probability for each number (sample size=50). After giving 500 crystals to unlock (not buy!!) prizes to the Crystal Lyne, all possible prizes will be unlocked. . . . . . Cracking open an oyster has a 50% chance of producing a pearl (sample size=20). . . . . . A recipe will be labeled at 'difficult' if your profession level is 0 to 2 more than the recipe level. It will have a chance of failure (around ~25%, thanks to Ryu for helping to figure this out!) and will increase your profession level by one every time it is successfully completed. A recipe will be labeled as 'regular' if your profession level is 3 to 6 more than the recipe level. It will have a 100% chance of success and increase your profession level by one every time it is successfully created. A recipe will be labeled as 'easy' if your profession level is 7 or more than the recipe level. It will have a 100% chance of success and will not increase your profession level. . . . . . Silver and I inputted information for 100 bunnies into a spreadsheet, including their age at death, gender, breed, potential, and weight. All bunnies were at full health at time of death. While bunnies display the "old age" symbol at 45 months, they only started dying at 56 months, while the oldest lasted to 77 months. The average age at death overall was 60.7 months, and there seemed to be no significant difference between breeds, genders, weights, or potential. Coming soon: crop chart, manure production rates . . . . . 15nd with
3 011 points on 01.07.17 (old era
best) . .
. . . |
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