Clan Updates

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Stewart
chat Clan Updates
by Stewart friday, at 12:15pm

Stewart
7nd
6 442 points
Friday, at 12:15pm


Dear players,

We announced in February the beginning of the experiment with 7-member clans. After two months of testing, we received a huge amount of feedback on the forum, by private message, as well as through the community poll, and you very largely supported the definitive adoption of 7-member clans (more than 80% of respondents).


This is why, at the end of the March session, we announced the definitive continuation of 7-member clans!


However, many adjustments were still planned depending on the chosen scenario. Today, we are detailing all the adjustments, changes and new mechanics that will be implemented very soon.



Clan seasons



What is a clan season?




A clan season corresponds to a structured game cycle, made up of three consecutive sessions, during which clans compete, progress and refine their strategies.

Each season introduces its own rhythm, objectives and specific features, inviting clans to adapt and reinvent themselves over time.

At the end of it, a new cycle begins, opening the way to new dynamics and opportunities!


At the beginning of a season, several clan elements are reset:




  • The associated clan power and clan level

  • The clan bonuses granted by clan levels are therefore reset

  • Unused strategic boosts

  • Unused treasury resources (excluding gems, see below)




Season in Progress ?


Current season ends: September 25 at 6:00 PM




Accumulated resources




At the end of a season, not all resources are reset. Not counting gems, which are not affected, 2 resources out of the 7 existing ones are fully reset. These cursed resources are randomly determined at the beginning of each season and communicated to you, so you can prepare your strategies with your teammates for the upcoming season. The other resources are reduced by 40% at the end of the season.


Treasury levels are not reset.



Season pack




When a clan season begins, each clan receives a free season pack containing several resources (resources or boosts) that differ from one season to another. Clans created during a season also receive this pack upon creation.



The need for rebalancing




Over time, some clans accumulate huge amounts of resources, power and levels. This is normal: the older a clan is, the more opportunities it has had to progress.

But this system gradually creates a major imbalance. The goal is therefore to introduce a clan reset in order to guarantee a more balanced and dynamic competition. This principle was also widely supported by the community, with nearly 85% positive opinions.


New clans, even very active and organized ones, quickly face a wall: catching up with months, or even years, of accumulation becomes almost impossible. As a result, the competition loses interest and some players become discouraged, especially those from the newest clans, whose members, sometimes new to the game, struggle to compete.


Each season now becomes a new opportunity:




  • Try to dominate the ranking

  • Test new strategies

  • Reorganize with your clan

  • Aim for more motivating short-term objectives




Performance will then depend on what you do now, not on what you accumulated months ago.


The goal is simple: to reward involvement, coordination and consistency, rather than simply being there for a long time.



When does the first season begin?




The first clan season will begin from the July 2026 session. We are therefore giving two months of preparation to all clans to build strategies, use accumulated boosts, and collect rewards.


This is why the May and June sessions will be seasonal CvC sessions.



Gaps that have become too large




We are fully aware of the frustration that this new feature may create for some clans. However, as mentioned earlier, the gaps between clans tend to widen over time, making the competition less and less fair. Seasons allow everyone to start again on a fair playing field, where everyone can once again compete on equal terms.


To reflect your commitment, clans that have made history in the game will receive the Historic Clan label (clans created before the introduction of 7-member clans).

A dedicated page will preserve their greatest achievements, with 8 key figures retracing your past CvC performances, visible for life: a true record of what you have built.




Phenomenal Clan vs Clan Statistics


These statistics represent the impressive performances achieved by the Lapin’ture clan up to April 2026.



3,658

SUCCESSFUL
SECTOR CAPTURES


360

DEFENSE TURNS
COMPLETED


650

SEASONAL BUILDINGS
CONSTRUCTED


2,694

STRATEGIC BOOSTS
USED


20

TREASURY LEVELS
REACHED


1,381,993

RESOURCES
COLLECTED





Treasury upgrade costs, level rewards, offerings




Following the implementation of seasons, other components of the game will also be fully reworked.




  • The treasury upgrade costs will be revised: due to the reset of resources, reaching new treasury levels would otherwise become impossible.

  • The level rewards and bonuses will be fully reworked to better reward your efforts. With the arrival of seasons, you will no longer progress through levels in the same way as today, which is why rewards and bonuses must be adapted. As a bonus, each level reward will be different from one season to another!

  • The offerings: the arrival of seasons opens the door to many new mechanics, and offerings will be the first to benefit from it. They will change from one season to another. Strategy will be essential to collect as many totems as possible.



Final ranking




When a season ends, a final ranking is established by combining the score of the general ranking from the three sessions of the season. Additional rewards are awarded to the best clans depending on their position, so fight until the very end!






Garden category




We know that this category has been both highly appreciated and criticized by many players. We have studied all the solutions mentioned on the different forums through numerous detailed analyses of in-game data.


This carefully considered decision aims to combine the experience of players who do not use rubies, while maintaining the motivation of those who enjoy using rubies to keep pushing themselves, while avoiding too large of an imbalance between the two.


From now on, the way points are calculated from garden harvests will be determined based on the number of daily harvests. Simply put, harvesting many resources in a single day will give fewer points than harvesting the same amount spread over several days. The more resources you harvest on the same day, the more the number of points gained will decrease.


We will let you discover this new mechanic and prepare your strategies from the start of the first season!






Additional adjustments




We have also made several additional adjustments, including the removal of Joker rabbits. This rabbit introduced a noticeable imbalance (+12 points/day, +84 points/week) and relied exclusively on a random factor. Still in a logic of fairness and competitiveness, we have chosen this time to prioritize mechanics based more on player involvement and consistency rather than luck. Jokers will no longer circulate within clans, and animation points can only be earned through in-game animations, removing the imbalances caused by Jokers. But do not worry, its cute little face will return soon... in a completely different universe.


We have also modified one of the blue bingo grids following your feedback.


Finally, animation, medals, and discoveries categories will now display all players in the intra-clan rankings, allowing you to see where you stand compared to the rest of your clan.


And of course, this was the perfect opportunity to introduce new clan-related trophies! You will be able to discover them very soon, at the start of the seasons.






Final words




All the changes described in this topic will be active from the start of the first season, July 1, 2026. The arrival of seasons opens the door to many possibilities (temporary mechanics, special boosts, seasonal rewards and more surprises to come).


We would like to thank you once again for your participation on the forums and in the community poll published a few weeks ago. A very large majority of these new features were supported by your poll responses and were carefully considered by our development team.


We hope these changes will continue to make clan gameplay enjoyable for you!


See you in July!

Spectroténebrix
36nd
3 004 points
Friday, at 1:44pm
Very good 👍
Today, at 5:48am
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